Empyrion cv weapons on planet Gatt guns. CV's have a large selection of turret weapons and a small selection of coaxial weapons, whereas SV's are opposite. That was back in like A5-6 that they changed it. planetary structures. The only CV weapons that work when on a planet or moon are minigun turrets, cannon turrets, and the sentry turret. I think you can destroy the turrets, but there's no real effective counter against them, aside from digging Hey all, As I'm about to attack a Level 6 shielded Zirax Drone Base, I thought I'd ask how people generally go about this. Empyrion – Galactic Survival - Community Forums This would allow both BA and CV weapons to work on a planetary playfield, thought the BA version would have potential range, damage and/or cost advantages. At some weapons it says: <AllowAt: Space> which one has to change to <AllowAt: Reforged Eden allows minigun, cannon and pulse laser turrets on planets. The drone swarmers will strip off your shields in seconds but do almost zero block There is a good reason on why the majority of the CV weapons are disabled when on a planet or moon. ) 3. Home Forums > Scenario & Playfield Designers > Scenarios > Reforged Galaxy. I gave the new arid starter planet a try when 8. 1 million. I attempted to engage a Zirax Drone Base POI in my CV designed for the task, but the range of its Laser Turrets was reduced to just 100 metres, down from the potential 800 This is an updated version of Empyrion Reborn Wolves mod. Lastly, you need a mammoth war cv for this, that can move fast for long periods of time. At some weapons it says: <AllowAt: Space> which Perhaps a limiting factor can be atmospheric composition: each weapon has a range of atmospheric density, or air pressure or whatnot, in which it can operate. And yes on the lighter side of weapon usage, CV weapons ALL should work if the same type of weapons for BA also work on Then open up the original, and look for item names containing "TurretMS" and "MSWeapon". So after some config checking, i made this, my own config. Give the admins the choice whether they want combat to that scale on a planet. I had put everything down except my weapons, armor and the jet pack. The UI to purchase the ammo would be the list you are asking for. - increased food spoil time to 9999 - less recoil - less spread - increased weapons range by 10% to 20% - increased weapons damage but reduced fire rate (it was just wasting ammo). I've landed my CV and created a base around an auto-miner on a random planet. I'm not 100% on this but I think 6. Weapon limits (Numbers shown are the MAX allowed of each type of weapon, drill, tool, etc. 2. It didn't used to be like that and all CV weapons worked everywhere. "Station Services" allows you to buy ammo tailored to what you have installed on your craft. In the Config. One drone gives 2-5 drone parts, but the whole planet grants you totally 200-300 drone parts. Step 1. If I try to set waypoint as the actual ships (ie set a waypoint by clicking on the item on the map), then the waypoint get set as where the ships are supposed to be - ie in my CV which is up near the equator. That would be 24 solar panels, 1 battery or so and 2 large gens to up your solar maximum. Projectile turrets can fire on planets, everything else not, you must consider that these weapons are *way* more powerful than their SV or HV counterparts. I thought laser weapons, in Empyrion lore, typically ignored atmospheric density when it comes to range, always achieving their maximum potential regardless of environment. However, I also have 2x normal rocket launchers on the back for defense (so they take a different type of ammo), but those arent showing on the hotbar in the #4 slot, as expected. Search titles only; Posted by Member: Separate names with a comma. At 3 aux and a full turret reconfig, I started taking down capacitor Don't use a CV to attack on a planet or moon, ever. Carry just enough blocks to build a solar repair station and a solar furnace. - increased weapons ammo amount (at least 2x on most). 150 This weapon is only functional in space. I am wondering why all CV weapons can not fire on a planet when they are just scaled up versions of the SV and HV that work on a planet? Salvaging advanced devices off wreckages : these include CV mounted weapons and some of the other big/ high end devices you can find. 0 unless otherwise Me and my partner spent 13 hours building a really sick capital vessel. By default most CV weapons don’t work on planet. Gatling Gun Rail Gun; Rocket Launcher (CV) Rocket Launcher (Homing) (SV) Rocket Launcher (SV) Rocket Launcher CV; Categories Categories: Weapons; Place-able Blocks; Community content is available under CC BY-SA 3. What am I missing? < > Showing 1-2 of 2 comments Empyrion – Galactic Survival is a true space sandbox survival adventure that uniquely combines elements from space simulations, construction games, survival games and first-person shooters. Make CV Weapons work on planet again . First, the game seemed to default me to being friendly with Zirax and hostile to everyone else. Overview: I am 140 hours into my first single player file and have destroyed every single alien structure. I made sure they were on. 2 HWS Small Vessels (SV) weapon limits. "You cannot use this weapon/tool on a planet. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I am still not so sure about the complete disallowance of CV grid weapons on planet "just because". I would like to see spinal weapons. It would be even cooler if you To further build on u/Thetubtub 's point, it also helps to know if you are playing solo or with friends. You Empyrion – Galactic Survival - Community Forums. I hope, there will be pure CV/BA space weapons with much higher reach, soon. apparantly this SHOULD be possible. Actually it is possible to use CV weapons on planets. I go to a foreign planet and luck was on my side, a massive resource pile of Est. There is a path to victory. Also, the BA repair block can heal CV's but the CV repair block can not heal CV's. CV weapons too powerful? Can't use them on a planet. One comment about CV weapons though - they still deal relatively small amount of damage, and the main disadvantage is - this damage is not one-sided anymore. Also worth noting Heavy Rockets boresight CV weapon now fires on planets but it will not help that much against shields. \Empyrion - Galactic Survival\Content\Playfields\SpaceOrbit\space_dynamic. Ok so I went for a space exploraion and resource collection mission with the intent of procuring some of the finest minerals space has to offer. Some basic ones like the cannon and sentry turrets still do though. And why can't CV weapons not fire directly upwards, having a 360° /90 tweaked weapons and tools to have different performance - increased items and ammo stack. ecf file, look for a line on any CV weapon that shows a line like this: AllowAt: "Space,Planet" This allows the weapon to be used in an atmosphere. Elfias October 21, 2016, 2:58pm 1. Home Forums > Dark Faction DLC > Feature Discussion. with the weapons rebalance a new file was introduced, the - "Config_Example" which can be renamed to "config" and modded this version rebalances many items, allowing Capital vessel weapons to work in planetsit also increases stacks sizesimproves personal weapons (slight more damage clip size and automatic fire) The object shown has no elevator. A more global revamp of damages and HP is Note: This guide was updated on 7/25/16 Foreword: This guide is aimed primarily at newer players who haven't invaded many bases and may be struggling to find epic weapons in alien structures. There's absolutely zero fun to be had when you can just park a CV at the baddest POI and know that the CV will The only weapons that dont show an ammunition in information card are the weapons with Type variances such as turreted or non turret or as with the minigun turret have another weapon type being the 30mm Canon it can be placed as. There are three types of ships you fight that big, know how to kill each quickly, practice does help. What is happening? Am I losing some thing here? Thanks :) What i care much more about is the CV/BA weapons range nerf. I've got two large generators so I'm pretty sure they This should be a toggle feature in the server settings. other weapons not the mini gun, anti personnel turrets or projectile cannon are space based only. Building Intervals. found a snowy planet with a whole cluster of like 8 high level bases next to eachother. While you can go away and repair, the Tovera cannot. Set a dedicated PLANET and SPACE Speed for all devices; Increased PROJECTILE SPEED for all devices; Slightly increased hitpoints of all SV, HV, CV and BA weapons and turrets; Notes: The balancing only affects weapons and turrets of HV,SV,CV and BA. For reasons. Other problem is the defence turrets don't work so hard to protect a hugh ship from drones with your own weapon. The Big Brzezinski Captain. Eleon Games seems to be disagree with that, so CV weapons doesn't work on planet, except minigun and flak turrets. Empyrion - Galactic Survival. For experienced players. So to work I go, mine the whole dang thing!!!!! Return to my CV and it is under full attack from an in planet CV firing energy weapons at me. Nearly every block, weapon, POI, planet, trader, and mission has been updated or replaced and a large amount of new content added. Today, i lost 2 cv's and sv's after some fights with atmospheric and space ai vesselsThat, and all the recent additions, seems to have amazingly increased the general difficuty of the game: but for the best. Each nullifier will drop 30+ drone processors. I've got a CV with a cannon, flak, plasma and rocket turrets. It also adds 4 new shields that are drastically Over Powered and increases the range of teleporters to 1,000,000 Light Years. 3. like: "yes you can only carry one weapon and only the light armor, then you still need the jetpack booster. Most of the ships in Empyrion are pretty easy to kill, they won't tack evasive action, use tactics, target your parts, use manual fire weapons or even be built to take a knock due to all the PVE decoration in them. All the Both can land planetside (depending on design). In PvP, your just completely mad if you dont use them at all ! The first 3 of these weapon types show up on my hotbar while in the ship. #8 < > Pulse Laser Turret CV Type. This is an updated version of Empyrion Reborn Wolves mod. Outside of regular base attacks, I don't appear to be pestered by Drones. (By pvp Planetary Destruction: with enough resources and the proper weapon/s , we should be able to destroy planets / moons etc, let’s say with a special kind of turret or weapon attached to the CV which with enough damage to the planet core will start a countdown for the planet to be destroy ( lets say 20 mins real time , since you see the planet I found icons for the missing HVs at the south pole of the planet, but nothing there when teleporting to them (map click teleport). The blue ring system around the Dark Rogue starting planetis it supposed to be a solid object? As for the legend - L=light, H=heavy, F=fixed, C=cruise, T=turret. You did not say what player level or whether you are A11 or A12 that you wanted for the CV/SVs. We've had a lot of questions here lately that amount to the following: "Why can't I damage the drone base?" "Why aren't my SVs doing damage against a CV?" "What weapons are the best for taking down POIs?" "It seems like the devs nerfed X weapon and now it won't damage POIs" "Why does my shielded vessel take so much more damage than a shielded POI?" A i am trying to change the config file that my cv plasma turrets work on planets. Im not sure how to precisely describe how I want it to look, my idea was to increase the rof so high that every projectile would nearly instantly folllow its predecessor, thus visually creating an impression of a continuous pulsating beam. The thing is a huge Empyrion – Galactic Survival - Community Forums. However, there are NO weapons on the CV side bar when im in the command chair. 0 is bringing a few other features that are BA only. While titanium and cobalt ore can be purchased from the Talon Settlement for credits (probably earned selling weapons at the Sanctuary), the small quantity of neodymium ingots available is not enough to build a full CV. All you have to do is to change the config file. As such, I've been trying to find information on which weapons are the best to use for SV/CV (both fixed and turrets for the latter) since the stats don't tell the whole story (especially for SV since they seem to be nearly identical). While you're at it, you might want to remove the limits on player weapons as well and allow them to fire under Cannon turrets lack range; CV parts are expensive. For example, I fitted two CV-Class fixed lasers to my CV, specifically to take down the shields of a space-based POI. Display results as threads Is there a good starter CV blueprint that is warp capable that doesn't require sathium? I just spent a few days on the official server and ran into some problems. Range. 925 m Rotation Speed. Perhaps leave fixed CV weapons for space only, but isn't it time that CV turrets worked on a planet again? Just wondering what you think Problem is on the planet the CV goes through fuel like nothing even if its just sitting on the surface. Hope you'll enjoy it. Using Star Wars as an example, the Imperial Star Destroyer would be a CV and the TIE Fighter would be a SV. If it does not contain the word "Planet", it cannot be used that way. Turrets in Reforged also have secondary firing modes when manually controlled that have alternative If you make the energy weapons just flat-out better while in space (or make projectile weapons only better in very niche situations, like point-blank range or against Each planet in those systems has 3-4 nullifiers that will gang up on you, the asteroid belts have more. G. I wouldn't worry about turrets/weapons for CV's, the devs will just make ammo next to impossible to get, if they haven't already In our scenario we were able to make svs great cv hunters unless the cv has hit scanning projectile turrets. I'll probably try to build a small CV soon that takes the role the SVs currently have for just that reason. #3. A BA is a BA whether in space or planet playfield, armed with the same weapons and protected by the same shields. But there's certain distinction they want to make - HV's & SV's are for planet, CV is for space. This is all you need a base for. and using mini guns, anti personnel turrets and cannons in the mini gun line work ok. I started to create a CV in space, did not work, went to a moon, build it there, went to a wrack and wanted to use my new shiny "CV Tool Turret" to get lots of components. I started the game about two months ago and have played circa 450h according to Steam. Rocket turrets (level 7) seems decent, we tried cannon and minigun turrets but we don't I quite like the fire-control computer and sensors ideas. The Gravity Generator doesn't have to be on first, but it does help Putting your target in range of all your turrets at once. Sort By: CV CV Weapons can't fire on a planet. Home Forums > Empyrion > FAQ & Feedback > Weapons. 0 was released and ran into an issue, but not so much with the arid planet itself, but rather how the game currently handles multiple starter planets: BA weapons are just better versions of CV turrets, after all. In the fields below these names where is says "AllowAt: Space", replace it with "AllowAt: "Space,Planet" ". Whats good for shooting down the drones and ship self defense on the planets? Rocket turrets doesn't seem to work in atmo. Alendi Istari, Sep 30, 2020. For example, my group has defined roles for each CV in our fleet. The Tank will usually also Additionally, once upon a time, CV weapons got heavily nerfed to not work within a planetary playfield. For BAses and CVs it also means certain type decisions. Try filtering weapons and CV in the constructor and look at what ammo appears, or Install whatever you want and visit your starter planet space station. After a recent changes its all quite confusing. In my current (before the wipe in a few days) combat CV I have 2 of these to go along with 12 IR, 12 gamma, and 12 microwave modulated turrets for an Empyrion – Galactic Survival is a true space sandbox survival adventure that uniquely combines elements from space simulations, construction games, survival games and first-person shooters. unfortunately every other hell planet i found so far (about 6 or so i think) had no drones on it at all i thought why not take the fight to them and went out into the dronelands. The first is for a full frontal assault space CV and the second is Combat plus more of a multi-roll CV. Caveat - remember this is just against Shields AND the CVs can't do this to planet based POIs because they can't fire in atmosphere. I couldn't leave the property, I had to go to the GM. Zelta likes this. Ls. Mark. i changed { Item Id That really does up the challenge, imo, to pretty unfair for these multiple enemy cv engagements. Empyrion – Galactic Survival is a true space sandbox survival adventure that uniquely combines elements from space simulations, construction games, survival games and first-person shooters. The calculations are intended to help aid you in verifying you have the correct amount of storage for your weapons or Empyrion – Galactic Survival - Community Forums. Dremen, author of prewious config that makes CV Actually it is possible to use CV weapons on planets. i got about 145 drone parts from that and my first aux core for my combat cv. How can that be avoided? Also, I wasn't able to find sathium anywhere. Last edited by Everyone can choose which way he plays. There is a console command with which you can teleport into a playfield (also allowing you to see the map), but this is not stable, it can mess-up your savegame, so don't do it during normal gameplay or make a backup before. Home Forums > Empyrion > General Discussion > BA/CV/HV/SV - Turret/Weapon Limits Bases should be allowed more weapons than a CV. If you don't have lots of turrets on the bottom already, add sentry guns to kill hostile wildlife and NPCs that wander toward the ship and of course have at least two cannons on But where should they be converged? If you have weapons set to converge at 30m, they will cross and (if they don't annihilate) miss on both sides of There's been some arguing about the developers deciding to restrict use of CV weapons while inside a planet's atmosphere. Construct mighty capital vessels, sprawling planetary settlements, and vast space stations in your galactic journey to discover the mysteries of Empyrion! Okay the basics of weapons organised, bit confusing but hey also worked out that not all cv weapons work on planet, should have cv out of planet and use SV or HV on land. Any decently-armed CV can take one down with a battle of attrition. Are there any good combat CV's for reforged eden on the workshop that uses the PVP ship design and is within the cpu limit of 2. . Charge CV: Magazine Size. Zebron, Mar 9, 2024. No idea how that happened. optimum cv weapons what is the maximum number of guns a cv can fire at once? is it worth having more guns then this? < > Note that the only CV turrets that will fire when on a planet are minigun and cannon (and sentry if that counts). Discussion in 'FAQ & Feedback' started by EleonGameStudios, Jun 26, 2015. but you will eat a lot of ammunition to do it. In essence that means a shielded HV with an Artillery Turret fitted and I manually fire this weapon while trying to stay outside of the POI's turret range. Now we've been discussing what's the best and effective turrets to placed on our CV against PvP and drones. Hand-weapons are NOT changed yet. Build a big ol cargo CV to pull CV trailers Step 2. Some CV weapons work on planets. I understand the need and desire for balancing, but surely there is a solution that is mathematically sound AND not ABSOLUTELY immersion breaking? Perhaps different ammunition requirements for space vs atmosphere for ballistic based weapons? Lasers could I'm trying to design some pirate ships to fly in my current server, so as you might expect, I'm wanting to maximize their firepower. Empyrion - Galactic Survival > General Discussions > Topic Details. 54 - Balancing Update Changelog: Increased HP of Oxygen Station; Greatly increased the repair rate of all Repair Bays so they don't take 12+ hours to repair a ship. more weapons it can have) and then restricting planetary access by CV's based on size (smaller to mid sized CV's can go on planet, high-mid to large CV's restricted to space) #1. If you have more than 21, the game picks randomly which weapons / turrets will fire. Proposed fix: Instead of trying to balance by limiting, balance by embracing creativity. I'm a little confused. Reforged Galaxy v1. Put them on CV and they wont fire in planet. I mean a range of 660 meters at max is simply not practical when a average CV is already 200 meters long. There's really no substitute for being able to shoot at what you want to shoot at without having to jump in a turret. I have not died in the last 6 drone base raids, 2 mining compex raids, Empyrion – Galactic Survival is a true space sandbox survival adventure that uniquely combines elements from space simulations, construction games, survival games and first-person shooters. Even if they were just weak gatling guns. Alternatively, make a CV with battery of projectile turrets. So the question is, that someone has had experience that it works at all. Construct mighty capital vessels, sprawling planetary settlements, and vast space stations in your galactic journey to discover the mysteries of Empyrion! Empyrion - Galactic Survival. Check \Empyrion - Galactic Survival\Content\Playfields\+ExampleSpace\space_dynamic. Took it to swarm infested rogue systems and cleared the harvesters on planet. I backed off, went into each gun to fire once to make sure it's ok but get a message saying they can't fire on a planet. Apr 12, 2020 @ 5:43pm cv docking in cv I have a set up where I havea tow vehicle that tows a storage CV and a garden CV which I leave in orbit as I go from planet to Empyrion – Galactic Survival is a true space sandbox survival adventure that uniquely combines elements from space simulations, construction games, survival games and first-person shooters. 6 Empyrion Weapon Limits. allow all cv weapons on planet, fixed guns only, or turrets only. 1 If your blueprint is Orange or Red and not allowed on the server, it means the blueprint exceeds the server weapon(s) limit or has an outdated / illegale item built in. Ships like the Millennium Falcon or the Outrider drift somewhere in between. Pulse Laser Turrets Variants Name Empyrion: Galactic Survival Wiki is a FANDOM Games Community. Most new weapons are for base and CV. 132KB ; 15-- CV Weapons on planet Aren't most of CV turrets working in space only, and only cannons and minigung on planets? Yep! CV Weapons are pretty much useless on planet. We want turrets that is pretty fast and can deal a decent damage. Moreover there are tons of gold, zascosium and promethium. yaml for examples on how to adjust The only advantage the CV has is that its detector has a longer range. But I'm not "quite there", yet, so to speak. In MP, this is fine if someone else mans the turret, but single player could really use manual fire. I use automatic 3 mashine guns, 1 artelliery, 3-4 guided missle launcher, 2-3 laser turrets, 2 ``light Empyrion – Galactic Survival is a true space sandbox survival adventure that uniquely combines elements from space simulations, construction games, survival games and first-person shooters. Joined: Assuming capital ship were slow to turn. For me, any unshielded POI generally goes as follows: I use a Tank. We tried plasma turrets but it's so slow. Plasma fast enough hey guys, is there a entry in the config file to allow the use of plasma/laser/rocket CV turrets on planet? Yes. but i can't get it to work. This is the Capital Vessel version of the Pulse Laser Turrets. The pillars are mostly a maze to be solved on foot. I used to land on Akua, but I can't on this planet. I go to attach a drone base but best I can tell my guns are not firing. With that said. You can bring multiple CVs to attack a single base. Here are 2 Late game (Level 25) Combat CVs that I built. Have you seen some of the damage output those CV weapons can pump out? Empyrion - Galactic Survival. Reason was the HUGE exploits that were gamebreaking in ways. When you leave your CV sitting on a planet and fly off in another vehicle, shut everything down to save fuel but leave the turrets on. It also adds 4 new shields that are drastically Titanium, cobalt, and neodymium deposits don't occur on the starter planet. Attack with SV or HV. These weapon would do mass damage, but should also have mass side effects. Because they don't want you to be able to annihilate POIs and player bases with basically a WMD, which is what a CV is vs. yaml AND . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews For those that are fairly new to the game there was a time when all CV weapons worked on planet. Empyrion – Galactic Survival - Community Forums. Some examples. Choose means a decision between the normal Turret or the retractable Turret. I'm talking CV / BA class damage here. The main difference are shorter ranges and only half as much sky to Empyrion – Galactic Survival - Community Forums. In other words, if you put all your weapons at the front of your vessel, in a single wall, then you will have the advantage in combat as you keep this wall of weapons focused on your opponent. Pages in category "Vessel Mounted Weapons" The following 9 pages are in this category, out of 9 total. It has a massive wingspan to facilitate maximum lift allowing it to move about freely inside a planet's atmosphere with tiny fuel consumption. my cv would be perfectly capable of destroying nullifers, Overall the RE CV mining lasers are going to outperform the drill turret. Replies: 4 Views: 850. Also they would be huge block size class x CV and up Possibly limited to on weapon. Very slow x seconds to recharge; Inability to use other weapons for x seconds; Shield fail for Search titles only; Posted by Member: Separate names with a comma. SVs better for attack, HVs for exploration, mining, and POI infiltration. I have a fixed artillery piece to deal damage once the shields are down. Similarly, all its functional weapons are cannon turrets located on it's underside; for bombing runs over enemy POIs. The primary reason being you remain seated in our command console chair the entire time and can more easily move and tactically mine asteroid ore deposits where any/ever time you need to do so on the drill turret requires you to leave the turret, return to command console view, move the CV to the new Empyrion - Galactic Survival. Dremen, author of prewious config that makes CV weapons fully functional, sadly, seems stopped his config support. The limitations on what can go in what vessel, and what can use which weapon, and how many of certain devices, just inherently don't make sense, and ultimately limit creativity. For me its game over as it goes wrong direction but i decided to help my faction with designing of structures which leaves me with as less suffering from Empy as possible. 100°/sec Damage. If their weapons go the length of their vessel, then you will always outclass their vessel. CV SV/CV/BA Weapons Limit. Yes thats what i figured out, I tried adding another "0" (0. You did say more Combat capable though with some hanger space. To see the planetary map you are supposed to enter the planet's atmosphere, so the short answer is: No, except the exotic solution above. 1050 Compatible Ammo. 15mm rounds: turreted minigun, base, capitol vessel, hover vessel/ Forward only minigun, small vessel Empyrion – Galactic Survival - Community Forums. In PvE guns on a CV are worth it, cost and close range animals zirax if you land on planet. may have to back off to recharge a couple times on the hardest. I manually load on the planet, power up and go. My CV has advanced shields, as does the POI. Trying to build a high performance CV for both planet-side and deep space combat, but the fixed weapons' On the surface of the planet you are on, it would be smart to prefabricate important parts such as the generator, fuel tanks and a gravity generator. Park the CV in space or park it at a base to be defended. However, if I turn off the shield and turrets on my CV (to save power) a Drone will appear within thirty seconds or so and attack it relentlessly. For a parked CV on a planet, you really dont need all the other weapons anyway, the guns will usually be enough, in PvP thats a whole different story. Empyrion only allows 21 weapons / turrets to shoot at the same time. I wouldn't attempt to use it on a planet or moon though since most all CV weapons are deactivated when on a planet or moon. The Big Brzezinski Mar 13, 2024. 6 Gatling Guns; 4 Rocket Launchers; 4 Plasma Guns; 4 Really, is there an easy solution for the vanilla game to deal with the restrictions of fixed weapons "only functional in space" ? For CVs Following an awesome Lets Play series running the "Reforged Eden" super mod. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews What CV Weapons can be used on a Planet? I've been told there are ones you can, but as far as I can tell, they all say you can't. These changes will let you use CV-mounted tools and weapons in planetary playfields. Maybe just a personal preference, but I feel the whole "you can't use that here" thing CV Weapons have going on when on a Every 4-th or 5-th system (in my Galaxy) has a planet with drone "infestation". Anyway, what I wanted to ask is if there is any chance of some clearcut logic being applied tweaked weapons and tools to have different performance - increased items and ammo stack. There is also the Federation Origin bonus of +1 Class for Bases The Stratus Skyfortress is a highly-specialized aerial CV for early game. Stuff like that. You can change this if you dig into your config files and update the It's not a trivial configuration or difficulty setting, unfortunately. But good luck gettin inside with all those turrets firing at you. This was a balance choice at the time, but things have moved forwards a long way since then. Display results as threads Hi guys, I have searched trough the forum and youtube, but still couldn't find the information on which turrets work in a planetary atmosphere? I want to use my newly build capital vessel as a base and land it on plants so I can get my hovercraft to the planet, but don't know which turrets will protect the ship from drone? Thx CV's will destroy hardest poi easily, mostly due to T2 shields of your CV. Before anyone complains, they are extra weapons we got, so technically the game has Hello, I'm rather new to Empyrion and this forum. Build CV trailers with solar to fuel them and pull them into the sun's warp in Step 3. Most of the CV turrets only work in space. thats gonna be fun to demolish once I get a giant CV The only CV weapons that can fire in atmosphere are cannons and miniguns. It's fast way of balancing things - a placeholder if you will - before the last pieces of the puzzle are laid down. It increases stack sizes for Ammo, Components, Medicine, and Food to 999,999. My purpose in this tweaking was to feel out the experiential differences using CVs on planets made. All weapons are CV variants. Newer Than: Search this thread only; Search this forum only. Salvaging big devices from newer POIs: Some of the new POIs like the I have a CV, large ammo, and have placed every type of weapon and its ammo. I'll think about it twice now, before leaving my cv alone in orbit or before going straight to an ennemy cv with my simple canon turrets. Whenever I try to land my CV on the planet, I receive a message "you can't enter this planet with a CV" and, if I insist, my CV is "teleported" some meters back. In fact what will make this Welcome back to Empyrion Galactic Survival, In this final episode of Star Salvage we take my brand new combat CV for a spin around the local system taking on The thrusters in Empyrion are plenty powerful enough for that so there is no issue there. Drone harversters are united in groups and can be taken out one group by one. i found a hell planet with lots of drone harvesters on it. I once have I have a CV but i dont know what are the best strongest weapons for space fiights. Perhaps I gut the hull of the SV, replace its core with a CV core and put CV weapons and equipment replace the SV equivalents. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews This guide helps organize the weapon systems and ammunition data as well as display some useful calculations. I think our heavily armed CV's should be able to use their full range of weapons on a planetary playfield. (also allowed us to turn back on cv weapons on planet and get rid of this stop gap solution) It sounds like you should try your hand at PVP CV fighting in Empyrion, it's tonnes of fun and is completely different to PVE in Empyrion. The fixed CV weapons are also for space only. We used to be able to use all the CV weapons on a planet and all it did was make the game super boring. Either or both would add a lot of much-needed depth to the design of proper offensive and Please remove the projectile(lol) travel time on the laser rifle and make it function like the laser rifles from Fallout 3 and 4. 01 rof) to test and noticed no difference when testing in game. " ARRRRRGGGG!!! :-( WHY? What is the tool good for? Repairing my main CV? Dismantling space stations? Other ships? I'd just put the turret on my Capital ship direct fire weapons that worked in planet areas would be really nice. I remeber fixed weapons working on planets, It was no more op than fixed weapons on an SV, and trust me, you would stand a better chance of taking out my cv with any weapons setup than Hi, I'm in Sienna Orbit right now. Construct mighty capital vessels, sprawling Let me tell yall something about weapons, orbital bombardment with bus sized artillery shells from deep space, mega laser cannons on planets that fire cold fusion lasers past the moon to defend from the shells and mega CVs. I thought that was bad, and yes once in orbit I got beat up by a plasma drone without a shot fired from my side. Because i seriously have no idea how a CV is supposed to use and weapons at all. Automatic and manual weapons. I know the new patch changed a lot but I am Empyrion - Galactic Survival. On starting worlds such as Akua, any orbital-grade CV weapons are infeasible because the atmosphere prevents their use. We have the smaller, up close brawlers with lots of forward weapons and armor and decent agility, mid range ships with a lot of turrets and some forward guns, set to constantly pound an enemy ship and provide relief for A nice attack CV for space is always good. Additions: - Added retractable turrets for Bases and Hover Vessels - Added Base Turrets in groups (similar to CV) - Added retractable versions for Empyrion - Galactic Survival. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews There are different weapons for the CV for on a planet, they are marked BA/CV the weapons marked just CV are the ones you can only use in space. I'm on akua's moon. Want to work out what do people prioritize in empryion when you first start: - resources - tools - shelter - land vehicles - flight vehicles - weapons - base - weapons Make CV Weapons work on planet again. I find CVs suited for more defensive roles. The developers have a reasonable concern with respect to player-versus-player gameplay, but there's no logical reason at all why they must be restricted for solo players at all (unless one argues that the "experience" must be identical for both modes of play). Dark Faction - Spreading Timer vs. What are the advantages and disadvantage of the different weapons? I'm really close to my first CV and i managed to find a crashed caplital ship and picked off a couple of rocket turrets a plasma turret and a cannon turret. I really enjoy the starts in Empyrion, so I am really enjoying RE. Sorta sucks after I spent a lot of resources taking down every other Zirax base on the planet, for relatively low level resources (swamp planet - there was a couple of very small abandoned bases), that it was impractical, and perhaps impossible to take down the drone base. vpme odaoercy dea arbfs xdprofy thdwyb twpsjm qkta lzm edxpng